![]() ![]() Altogether, I enjoyed Praey for the Gods. I enjoyed piecing things together and coming up with my version of the story, but I felt a little disappointed by the ending and how vague it was. Most of the story is told through lore notes found throughout the land, but there are also some very interesting cave paintings scattered about that help to flesh things out. ![]() PftG fits very nicely into that category. I'm also a fan of games who tell their stories in unconventional ways. There wasn't enough variation in mechanics for the bosses to feel that much different from each other, and I think that's my main issue with this game. While the arenas were impressive and the bosses were all visually very different, too many of them boiled down to the same thing: climb up on them, attack their weak points, rinse and repeat. There were some very memorable and enjoyable boss fights in PftG, but I think that too many of the bosses felt the same to me. However, I felt that the bosses in PftG, especially when compared to SotC, felt a little flat. I really enjoyed the survival and exploration aspect of PftG, feeling weak and limited at the beginning, not straying too far from safe campfires, and then building my skills and gathering better gear over time to achieve a mastery over the land. First off, let me be clear that I enjoyed this game, but as something on its own and not necessarily as a spiritual successor to SotC. I think they did a good job of creating an homage to SotC, but Praey for the Gods does have its flaws. Although there is a vast world to explore, the game suffers from a common case of being "large but empty." On the upside though, the game is incredibly optimized and loads virtually instantly.ġ8h 12m PlayedI was a big fan of Shadow of the Colossus growing up, and the it is obvious that the team at No Matter Studios was as well. The developers had an idea for what they wanted to achieve with the game, but were not sure how to balance it all together. Sadly, I cannot recommend it at its current price point, as it is a short, unmemorable game. In short, Præy for the Gods is a rough gem that might be worth a play if you enjoy open-world adventure games. Some of the bosses are creative and fun to play against while others can be annoyingly tedious due to faulty, unpolished design. ![]() Health points are not the primary concern in this game stamina is. The game seems to be best enjoyed on a normal difficulty and not a hard one, and there is no way to adjust the difficulty setting once it is locked in. The sluggish movement and high amounts of damage weigh on the game's enjoyment. And by "attack", I mean more like triggering a damage event by repeatedly activating some pedestals. Instead, the bosses are designed to be taken down by having the player climb onto their bodies to "attack" certain weak points while trying not to fall off. In spite of what the trailers lead you to believe, it is NOT a Souls-like-you do not engage in any epic boss battles. At its core, the game feels like a Breath of the Wild clone. 11h 14m PlayedFor an open-world game made by a small indie studio of only three people, Præy for the Gods has the makings of a potentially brilliant adventure game, but is ultimately weighed down by somewhat ambitious game design. ![]()
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